Happy New Year, gamers! Let’s send out 2014 with a heroic bang in this new Board Game Guru review. The last game of the year? It’s Heroes Wanted, the crime-fighting, aspiring superhero adventure!
Age: 13 and up
Time: 45 minutes
As soon as you saw the ad in today’s Tribune, the certainty flooded over you. At last, this is your chance, the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick, feed the cat, and turn on your police scanner, waiting nervously for the first call–or at least, the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes, The Champions of Zeta City, and woe to any wannabe crime fighters who stand in your way!
Heroes Wanted is a tactical board game for 1-5 superhero hopefuls, attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play, you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains), but the objective remains the same: gain as much fame as possible by KO’ing minions, completing headlines, and thwarting the villain. At the end of each game, the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.
So what does all this mean for gameplay? First off, I played a wannabe hero called Leather Hawk, who has “Maximum Swoopage” flying powers and the ability to look good in tight-fitting black straps. Here’s my card:
*Ahem* Anyway, set up is always a lot of fun because there are so many random combinations to make your hero. The other gurus I played with became Dino Dude, Master Beard, and Turbo Lion. Besides choosing your two hero cards, you also choose a quirk that you must stick to throughout the game. Mine was “Obsessed with Teamwork” so I had to congratulate the other players whenever they managed to score a hit on our villain, Big Bad Shark. In addition to the aforementioned cards, there are action cards that allow you to do certain things, like activate your superpower or block enemy attacks. But they are limited, and once you run out, you have to spend a turn recovering them. This is where planning comes in since the number value on each card factors into how much damage you can withstand when a minion or the big bad attacks you.
Once gameplay got underway, things really started to heat up. Dino Dude, a mutant with a cool dinosaur tail, had a huge advantage because he could rack up a lot of minion kills with his tail power. My mighty hawk wings were, sadly, no match for him. We raced around a warehouse (the game board) trying to get through the minions and finish off the villain. Along the way, we built up fame by doing heroic things. By the end of the game, Big Bad Shark had surrendered and Dino Dude was victorious in joining the Champions of Zeta City. Despite my wannabe hero not reaching his goal of getting famous enough to join the elite hero team, this game was a lot of fun.
All in all, I give Heroes Wanted 9 out of 10 achievement points. Why? Because this game concept is really cool, and a lot of the mechanics are well implemented, but it still has a few kinks. Plus, there are a lot of variables to consider, which can sometimes become a little overwhelming. But the game is new, so things will likely be ironed out in upcoming editions. I gotta give it credit, though, for coming up with so many creative and frankly hilarious characters and quirks. It has a lot of replay value and a lot of room for expansion. I hope you go play it with your fellow gamers!
Have you ever played Heroes Wanted? Thinking about playing it soon? Share your thoughts in the comments.