Image courtesy Syfy

Dark Matter Episode 10 Review – Raza’s Eleven

We pick up this week with the Raza’s FTL out of commission thanks to the 3 Ferrous Corp destroyers that blockaded the ship. The evil megacorp isn’t bothering to take any prisoners, either, because they launch a nuclear missile that will, as the Android explains, vaporize the ship upon impact. Acting upon instinct reminiscent of Captain James Tiberius Kirk, Two orders Android to fly the Raza at Ludicrous Speed dead at the oncoming missile. While everyone except Android looks at her like she’s crazy, Two explains that if they reach the missile while the Ferrous ships are still within the blast radius the aggressors will have no choice but to disarm the projectile. It works and the missile harmlessly smashes into the Raza, causing no damage.

Kirk smiles … and winks at Two.

Image courtesy Syfy

Image courtesy Syfy

Okay, now what? Three Mikkei Combine ships drop out of FTL and scare off the Ferrous ships. Destroyers, my ass. More like whiny, girly man ships that run at the first sign of trouble. Two’s rightfully suspicious at Mikkei’s timing, and I wouldn’t be surprised if in the end both Ferrous and Mikkei have somehow formed an unholy alliance toward some larger goal.

As with any self-respecting band of mercenaries, there had to be a heist, only this one was arranged by the Mikkei Combine’s Commander Delaney Truffault (Torri Higginson), who gets onto the Raza before anyone can bat an eye. She’s got a mystery device she wants stolen from a research facility, but what it is she won’t say.

Image courtesy Syfy

Image courtesy Syfy

Two’s against it, but the boys have a secret pow-wow where they decide they should take the job. They leave the job of messenger to One. They say it’s because he’s got a relationship with Two, but if you ask me, they’re really just scared of her.

Once they arrive at the rendezvous, Truffault surprises them with the fact that they’ll be working with another band of mercenaries. These mercenaries aren’t nearly as nice, or sane, as our guys and neither group is happy about having to cooperate, but they have no choice.

In the meantime, Android has constructed a holographic copy of herself. She tasks it with observing her behavior to try and understand why she’s behaving outside of her normal operating parameters. This HoloDroid is dressed in red and speaks in a slightly lower tone with no hint of emotion in her voice.

Continuing to touch upon the subject of truth and Two’s failure to be completely honest with her shipmates, the 2 Androids have a brief conversation about what constitutes a lie. When HoloDroid expresses concern that Android isn’t going to tell the crew about her existence, Android responds with, “Omission of specific details and lying are not technically the same thing … especially among some of the humans I’ve come into contact with lately.” The crew have had a profound influence on Android’s development. In fact, she immediately lies to Five about having spoken to someone.

Image courtesy Syfy

Image courtesy Syfy

More of who, or what, Two was comes out when Truffault briefs them on their target. It’s a research space station, and while the commander refuses to explain what kind of research is being done, Two surmises it involves sub-atomic physics based on the size and shape of a part of the station. That’s not information you just pick up off the ground, that’s something you’ve got to be intimately familiar with. I’m beginning to wonder if Two wasn’t part of this research before her memory wipe, or at least somehow involved in the same field of study. This is also another piece in the puzzle that was started with the key card Five stole and later showed to Android.

Image courtesy Syfy

Image courtesy Syfy

While all the mysteries presented in Dark Matter have me clawing for an answer, this “sub-atomic, sub-dimentional” mystery is the one I’m currently most interested in because it has the potential to take us in directions we don’t yet know exist.

Now, Truffault gives them the run-down on how the heist will occur. She’s gotten some fake IDs so they can easily get aboard the station and buy margaritas. No, wait, they’re going to break into an impenetrable vault and steal a mystery device – THEN have margaritas. The rest of the plan involves them splitting into 2 groups to do complex stuff that requires precise timing. And they only have a limited time to do it! As if things weren’t complicated enough, apparently the entire station is explosive or something because Truffault says if they shoot the wrong thing, the whole station will go boom – so no weapons.  The designers must’ve taken huge shortcuts in safety when they built this sucker.

Image courtesy Syfy

Image courtesy Syfy

A little getting-to-know-you dinner gets weird, but it also gives the other group’s leader, Wexler (Ennis Esmer), a chance to explain how he’s going to crack the un-crackable vault. They’re going to trigger an alarm that will shut down power to the door, including security. Then, they bring in a portable power source, bypass the security system, and open the door.

Simple, right? Not so much.

Wexler follows Two down the hall and makes some unwanted advances. He doesn’t understand that no means no, so the lady has to teach him a lesson in the form of a broken wrist, two fractured ribs, and a severely bruised left testicle. I guess Wexler really would give his left nut for a night with Two.

Without their safe cracker, it looks like the mission is a bust, but Two asks Five to come to the rescue. She’s easily smart enough and she’s been feeling left out. When she’s asked, “the kid” jumps at the chance, in spite of Six’s protestations. Since they have no fake ID prepared for her, they have to smuggle her on board in a rolling toolbox.

Image courtesy Syfy

Image courtesy Syfy

Two, along with Vons and Tash, get into the control room using a keycard. There’s a couple of guys they take out pretty easily, but the Twisted Twins, or whatever they are, just keep kicking the guy until Two yells at them to stop. Sick puppies, those two.

Meanwhile, One, Three, and Cain successfully cart Five to the vault room where they find a surprise. An android guard is there, but currently in sleep mode. Problem is, once power is cut, that will interrupt the android’s charge cycle and awaken him. About the time they realize that, Two and her team cut the power and … everybody was Kung Fu fighting, but Android-Fu is very strong and they’re getting their asses handed to them on blood-splattered platters (try saying that rapidly 3 times).

It’s Five, of all people, who defeats the android using SCIENCE. She shorts out the sentry using the portable power supply they brought to power the door. Good news? Android is down. Bad news? No power for the door.

So, what to do now? Aha! The android’s circuitry may be fried, but he’s got plenty of power stored, so Five hacks him for juice. Her plan works and the door opens, granting them access to the unknown device inside.

Image courtesy Syfy

Image courtesy Syfy

My favorite part of this scene was when Five confused everyone with technobabble. Her line, “If I don’t adjust the inverter to minimize harmonic distortion, we’ll get pulsating torque and the whole thing will fry,” is, to me at least, Dark Matter’s version of the line, “Reverse the polarity of the neutron flow,” from Doctor Who. I know Jodelle Ferland is a big fan of Doctor Who, so I hope she made the same association and had her own personal squee moment like I did when I heard it.

Okay, maybe it was just me.

Now it’s time to make the Great Escape. Six and Four have docked the Marauder, but the hallway is full of guards with shock sticks (think futuristic cattle prods) and our guys on the inside have no weapons. No worries, Four and his katana saunter in and take out the 7 guards like he’s taking out the trash. Two grabs a couple of the shock sticks and lends a hand, because that’s what friends are for.

Image courtesy Syfy

Image courtesy Syfy

Everyone’s back on board the Raza and the mystery cargo is locked safely behind the Big Damned Door, but a double-cross is about to go down. Vons secretly hands Wexler a shock stick which he uses to take out Android, and later Two, so his quartet can reap the bounty on our gang’s collective heads plus they get a sweet ride in the bargain.

The Felonious Four pull weapons on the crew and tie them up while Wexler puts Two in an airlock. He threatens to space her while the others watch unless someone gives up the code to get the mystery device out of storage. Counting down from 5, he makes it as far as 2 when Three, proving again that he’s not-so-secretly a big softy, blurts out “Maplethorpe!” To his credit, One was this close to giving it up, but Three beat him to it.

Cain confirms the code opens the Big Damned Door, but Wexler isn’t quite done. Instead of letting Two out of the airlock, he gives us the most insane WTF moment Dark Matter has seen yet by spacing her anyway! Some people just weren’t raised right.

Image courtesy Syfy

Image courtesy Syfy

Yeah, that was cold.

As cold as deep space.

Too soon?

Well, take your time screaming at your TV because we’ve got another week before we see how the rest of this story plays out. Yes, it’s cruel. Yes, it’s unfair. Shut up, you know you’ll tune in to find out how all this ends.

So will I.


For the rest of our extensive coverage of Dark Matter, CLICK HERE.

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Dark Matter airs Fridays at 10/9 central on Syfy

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