The much anticipated sequel to the first Zelda game of the Switch era, Breath Of The Wild, is less than a month away from release. The Legend of Zelda: Tears of the Kingdom brings the next chapter in the Zelda franchise. According to the official site, the game is summed up as “You will decide your own path through the sprawling landscapes of Hyrule and the mysterious islands floating in the vast skies above. Can you harness the power of Link’s new abilities to fight back against the malevolent forces that threaten the kingdom?”
Sounds like pretty typical Zelda affair, but the trailer dropped today reveals a massive amount of new game mechanics, landscapes, dungeons and monsters. So much more that it makes the inital game play events feel like they barely dented the surface. So lets catch the trailer below and then talk a bit more about the game.
Nintendo breaks down the game into Sky and Surface. Some of the new mechanics of the game also change everything from the first game. 4 of the revealed new abilities are detailed below.
Link begins his journey on one of the many mysterious floating islands that have suddenly appeared in the skies high above Hyrule. It’s there our hero will have to gain new abilities before returning to the surface world to begin his epic adventure.
The sky isn’t the only thing that’s changed in Hyrule. Familiar locations have been dramatically transformed, with new towns, dank caves, and mysterious gaping chasms springing up across the world—all waiting to be explored.
Using the new Ultrahand ability, Link can pick up, move, and rotate objects. He can even attach things together to create bridges, vehicles, and more!
Magically fuse objects to Link’s current weapon, shield, or arrow to increase durability, damage, or even add a new effect. Experiment with lots of different combinations to come up with surprising—and sometimes hilarious—results!
Add a new dimension to your exploration with Ascend, which gives Link the ability to pass through solid objects above him. Rise up through ceilings, hillsides, and even certain enemies to create seemingly impossible shortcuts.
Use Recall to reverse an object’s movement, letting Link ride fallen boulders skyward, recover thrown weapons, or send projectiles back where they came from.